Skill Actions
Different values: 48
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object {Skill Actions}
    _id : string {Skill Actions._id} (all different values)
    folder : string {Skill Actions.folder} (same value: 0Z6sKp3ActW2pM2e)
    img : string {Skill Actions.img} (3 different values)
        systems/pf2e/icons/actions/TwoActions.webp (x3)
        systems/pf2e/icons/actions/OneAction.webp (x24)
        systems/pf2e/icons/actions/Passive.webp (x21)
    name : string {Skill Actions.name} (all different values)
    system : object {Skill Actions.system}
        actionType : object {Skill Actions.system.actionType}
            value : string {Skill Actions.system.actionType.value} (2 different values)
                action (x27)
                passive (x21)
        actions : object {Skill Actions.system.actions}
            [value] : integer {Skill Actions.system.actions.value} (2 different values)
                2 (x3)
                1 (x24)
        [category] : string {Skill Actions.system.category} (3 different values)
            interaction (x37)
            defensive (x2)
            offensive (x6)
        description : object {Skill Actions.system.description}
            value : string {Skill Actions.system.description.value} (all different values)
        publication : object {Skill Actions.system.publication}
            license : string {Skill Actions.system.publication.license} (same value: ORC)
            remaster : boolean {Skill Actions.system.publication.remaster} (same value: True)
            title : string {Skill Actions.system.publication.title} (same value: Pathfinder Player Core)
        rules : ###FoundryRulesObject###
        traits : object {Skill Actions.system.traits}
            [rarity] : string {Skill Actions.system.traits.rarity} (same value: common)
            value : array<string> {Skill Actions.system.traits.value}
                Length: min=1 max=6
                Value type: string {Skill Actions.system.traits.value.[]} (13 different values)
                    manipulate (x10)
                    move (x11)
                    concentrate (x16)
                    exploration (x15)
                    auditory (x6)
                    emotion (x2)
                    linguistic (x4)
                    mental (x7)
                    secret (x12)
                    downtime (x5)
                    fear (x1)
                    attack (x6)
                    healing (x1)
    type : string {Skill Actions.type} (same value: action)